|
I recommend making a main INTL object named _SCREEN.oINTL. It's possible to have
several separate INTL objects co-exist together. Each INTL object is itself an amalgam of
other INTL objects called hooks or strategies. Your main INTL object is the master INTL
object in your environment, and whichever it happens to be, I assume here that it's called
_SCREEN.oINTL
. Use the SetConfig( n) method to configure your main INTL
object. You configure INTL with a _SCREEN.oINTL.SetConfig( n) method, where n is a bitwise
integer value with the following interpretation:
| Value |
Configuration Meaning |
1
2
4
8
16
32 |
Load the String strategy
Load the Font strategy
Load the Data strategy
Load the Picture strategy
Load the Currency strategy
Load the Right-To-Left display strategy |
Configuration integers for the ::SetConfig() method for the various INTL classes.
Example: create an INTL object that localizes strings and fonts
*-- create an INTL object
_SCREEN.AddObject("oINTL",
"INTL")
*-- Load the strings and font strategies.
_SCREEN.oINTL.SetConfig(1+ 2)
The operative language and locale of the main INTL object are configured with the
SetLanguage() and SetLocale() methods.
How to Configure Strategies
Strategies are bitwise configured. Configuring individual strategies is easy. Simply
get a reference to the strategy, then configure it. Here are the configuration meanings
for each configurable strategy.
| Strategy |
Value |
Localization |
| Data |
1 (Default) 2
4
8
16 |
BoundColumn
ControlSource
RowSource
RecordSource
InputMask |
| Font |
1 (Default)
2 (Default) |
Font and FontSize
DynamicFont and
DynamicFontSize |
| Picture |
1 (Default)
2
4 (Default)
8 |
Picture
DownPicture
Icon
DragIcon |
| Right to Left |
1 |
All display objects are mirrored
within their
container. |
| Strings |
1 (Default) 2 (Default)
4 (Default) |
Caption ToolTipText
StatusBarText |
Configuration integers for the ::SetConfig() method for the various INTL classes.
To get a handle on a loaded strategy, use the ::GetStrategy() method. Thereafter, use
the handle's SetConfig() method to configure the strategy.
Example: create an INTL object that localizes strings but not Tooltips. Use the
oINTL.GetStrategy() method to get an object reference, then use its SetConfig() method to
configure it.
*-- create an INTL
object
_SCREEN.AddObject("oINTL",
"INTL")
*-- Load the
strings and font strategies.
_SCREEN.oINTL.SetConfig(3)
*-- Configure
Strings to NOT localize ToolTips
LOCAL loTempHandle
loTempHandle= _SCREEN.oINTL.GetStrategy("String")
*-- For the string
strategy, the configuration
*-- for Caption and StatusBarText is 5
loTempHandle.SetConfig(
1 + 4)
Example: create an INTL object that localizes only
strings and InputMasks.
*-- create an INTL
object
_SCREEN.AddObject("oINTL",
"INTL")
*-- Load the
strings and data strategies.
_SCREEN.oINTL.SetConfig(5)
*-- now modify the
data strategy from its default.
LOCAL oTemp
oTemp= _SCREEN.oINTL.GetStrategy("Data")
*-- Input masks
only.
oTemp.SetConfig(
16)
|